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Showing posts from April, 2015

GTA 5 on PC - Awesome Co-op - eventually...

My awesome wife bought me GTA 5 for PC as an anniversary gift. I already own it on my Xbox 360, but I always knew that the PC version will be the definitive version by a long shot! The game arrived a day late, but I didn't mind too much, since we had some friends staying over and I knew there wouldn't be time to play even if I wanted to. I did the install of the SEVEN discs, and was greeted by a nice 5 gig day 1 patch. Anyway, I let that run and started the game. Yes, this is the definitive version for sure. Indeed! Sadly, I haven't had much time to put into the game as of yet, but over the weekend I finally got a good amount of GTA 5 in, and my good friend Jayson also got his copy last week, so we were extremely eager to boot up the game and do some co-op stuff! I never played GTA 5 online on my Xbox, so I didn't really know how it works and stuff, but it basically comes down to what they call game sessions. When you join GTA 5 online, you join an existing session...

Ludum Dare - creating a game in 72 hours

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My good friend Jayson asked me to join him in the next Ludum Dare - for those out there who don't know what that is, it's basically a competition (although there isn't really anything to be won, except for exposure and the oh-so-needed experience) where you can take part in either the compo or jam - for the compo you must create everything in the game yourself, and you have 48 hours to complete your game in, and in the jam you get 72 hours, but you have the ability to opt-out of various aspects, like sound or graphics. Another interesting part of the dare is they give you the theme! This time around it was "unconventional weapon"... I was a bit skeptical to join in, but decided to go for it! My Unity skills aren't close to as good as Jayson's, so he was in charge of coding, and I decided to go for the one thing that really makes me uncomfortable - graphics! The whole idea, after all, is to move you out of your comfort zone and to let you push yourself...

GTX 970

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Hehe, the title of this blog post really makes me happy. If you've read through my blog, you would have seen that I was due to purchase a GTX 960 graphics card in the upcoming months, but something bugged me a little with that card... It's also a mid range card, like my GTX 560 ti was back in 2011 when I got it. But this time around, nVidia's mid range card is mostly a "power consumption" upgrade from the previous generation. I read that the GTX 960 is a perfect upgrade for a 560, but if you have a 660 or a 760, then it's not really worth it that much. Also, being stuck at the bottom of Africa means we pay a lot more for stuff than the lucky guys in the first world countries. And, as an added bonus, South Africa is experiencing numerous issues like load shedding (for my overseas readers who aren't familiar with that - basically our local government didn't think of upgrading our power generating abilities as our population grew exponentially in the la...

Star Chronicles: Delta Quadrant mini Review

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Edit: Full disclosure - since writing this review I've joined up with Jayson and we're now both part of Alister Software. So, when I wrote this I was just writing a review for a friend's game, but now I'm part of the team and actively working on it. Armed with this knowledge, I hope you can still find something useful in my review below: My good friend Jayson and I have been playing around with the elusive art of Indie Game Development. It all started when Terraria was released, and I learned that it was coded in XNA. That got me to start tinkering around with it as well, and boy oh boy, what an interesting thing it turned out to be! One of the first major things I realised was that the maths I so hated at school, actually had a place in this kind of programming. Working with sin, cos and tan, and calculating degrees and radians all of a sudden had a real place in my life! Anyway, I didn't delve too much in it (although I still want to!), but Jayson carried o...