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Showing posts from May, 2015

The latest 7 Days to Die news

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Although we're playing GTA 5 on PC every single chance we get (Jayson and me), I'm still keeping a very keen eye on the 7 Days to Die development, and boy oh boy, the game is impressing more and more. When we played it a bunch of times last year it was a massive amount of fun (we started when it was around version Alpha 8 or so). Now, the game version is almost at Alpha 12, and sheesh it's going to be a massive one from the looks of things. Firstly, there's now a craft-able mini bike in the game, the first of (hopefully) many vehicles in the game. The random generated game worlds are absolutely huge, so having a way to get places quicker is going to be awesome! Then, there's HUGE improvements in the graphics - the update from version 10 to 11 took a good while, because Unity (the engine the game is written in - we're actually developing in it as well!) released a new major version - version 5 - and the devs upgraded the game to the latest version, which in...

I'm now a Part-time Indie Game Developer

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The bug has now finally properly sunk it's greedy little teeth into me. After taking part in the last Ludum Dare (where you get 72 hours to make a game from scratch!), I decided to give it a proper go as a Indie Game Developer. I have LOTS to learn. I've dabbled a little bit in Unity, but now I'll put a proper effort into learning the platform. I have teamed up with my best friend, Jayson, and I'm now officially part of Alister Software. Please click here to Like our page on Facebook Jayson is the lead programmer because he has about 2-3 years extra on me with Unity development - he's even released his first game, Star Chronicles: Delta Quadrant, which quite recently got Greenlit on Steam! I have seen how Jayson developed into a full on game developer, and it's something I actually always wanted to do - since I was in school in fact! I'm not bad at programming myself, just need to start grinding and learning Unity. I do, however, have other strengths I...

Playing around with 3D Modeling in Blender

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I have always had a bit of interest in 3D modeling. I wasn't too bad at 3D Studio Max back in the day, but I haven't used it in years! Last week, I decided to give Blender a go. It was rather intimidating to use at first, because it's not like Max at all, and there are TONS of shortcuts! I decided to do a tutorial to make a simple low polygon scene, with the thinking that this will help me get used to the program and teach me how to use some of the features. I'm happy to report that it did! I'm now a lot more comfortable with the program, and the EXCELLENT tutorial I did was this one:  http://cgi.tutsplus.com/tutorials/secrets-to-creating-low-poly-illustrations-in-blender--cg-31770 And here's my attempt - not too shabby hey! If you are keen on learning how to use Blender, do this tutorial, it really helped me a great deal to get started with this excellent free software!