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Showing posts with the label game development

Catch a Falling Star - it got Greenlit!

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Last year I started making games with my good friend Jayson. Being my first ever full game that I worked on, we decided to go for something a bit more simple and casual, but to make it very nice and polished so that people looking for something in that genre find exactly what they're looking for. The game is called Catch a Falling Star. The ultimate goal in the game is to have something to play when you just want to sit back and relax. Natalie, my awesome wife (check her amazing graphic design website, which I made by the way (she designed it, I built it)) created the amazing artwork between working hard for her clients, having very little sleep and breastfeeding our son. I still can't believe how awesome the artwork for the game looks, and it's all thanks to her. I tried making the game look nice with my extremely limited design skills, but I'm so glad she stepped in and rescued us, because damn, if I were to do it, the game would have no hopes at all! We sta...

Unity Tutorial - how to make a Dictionary show up in the editor

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I discovered how awesome Dictionaries are this week (yes I haven't been coding in Unity C# that long ok hehe). It's basically a key-value pair fancy array thing :) Here's how you'd use it: Dictionary<string, string> nameOfMyDictionary = new Dictionary<string, string> (); (Remember to include the System.Collections.Generic; namespace at the top of your file, otherwise this won't work...) Then, you can add stuff to it with code using the Add() function, etc. Similar to Lists. Anyway, I discovered that they don't show up the Editor like normal arrays do. And that made me a little sad. So, here's a small workaround I discovered. I'm sure it's not the best way to do it, but it works for me. Firstly, create a struct containing the key-value pair variables , and remember to add System.Serializable to allow them to show up in the editor: [System.Serializable] public struct NameOfStruct { public string  string1UniqueKey; pub...

I'm now a Part-time Indie Game Developer

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The bug has now finally properly sunk it's greedy little teeth into me. After taking part in the last Ludum Dare (where you get 72 hours to make a game from scratch!), I decided to give it a proper go as a Indie Game Developer. I have LOTS to learn. I've dabbled a little bit in Unity, but now I'll put a proper effort into learning the platform. I have teamed up with my best friend, Jayson, and I'm now officially part of Alister Software. Please click here to Like our page on Facebook Jayson is the lead programmer because he has about 2-3 years extra on me with Unity development - he's even released his first game, Star Chronicles: Delta Quadrant, which quite recently got Greenlit on Steam! I have seen how Jayson developed into a full on game developer, and it's something I actually always wanted to do - since I was in school in fact! I'm not bad at programming myself, just need to start grinding and learning Unity. I do, however, have other strengths I...