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Showing posts from June, 2015

Terraria 1.3 changelog

Ahhh good old Terraria. The indie game that got me interested in game development. And they've done it once again! Their previous major update was 1.2, and boy was it of epic proportions. It seems that 1.3 will be nothing less, promising over 800 new items. Eight HUNDRED good people! And, no DLC bullsh!t, this is a FREE update - all devs, including every single AAA one can learn from these guys! Best $10 I ever spent in my whole life! From their forums , here's the list of changes coming on 30 June: Features and Mechanics: Revamped Town NPCs. They now sit, avoid monsters, socialize, avoid sitting near chests, and fight back against threats! Chest open/close is now animated. You can now join multiplayer games through Steam. Steam Cloud saving is now available. Achievements are now available through Steam and in game. Character Select Menu has been revamped to show additional character information. You can now toggle Screen Capture mode by pressing F1. This allows fo...

The epicness that is Unepic

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A while back, Jayson and I bought a little game called Unepic. It's a side scroller platform RPG, and it is truly epic! The story is great as well - you and a bunch of mates are playing a tabletop RPG. You take a bathroom break, and the lights go out. When it comes back on again, you're in a fantasy world with your trusty lighter and your witty comments, and a full on fantasy adventure ahead. The reason we picked it up was a combination of the numerous yes votes on Steam as well as the promise of co-op game play. As you know by now, we are forever on the lookout for the next awesome co-op experience, and sheesh does Unepic hit the proverbial sweet spot a thousand times over! The game is also brutal, you will die and you will die often - sometimes it cannot be avoided even! Pull that lever and a massive boulder will crush you. Or make the floor disappear, impaling you on the spikes below. I've never been as cautious of levers as in this game haha! There's loo...