Thursday, May 21, 2015

The latest 7 Days to Die news

Although we're playing GTA 5 on PC every single chance we get (Jayson and me), I'm still keeping a very keen eye on the 7 Days to Die development, and boy oh boy, the game is impressing more and more.

When we played it a bunch of times last year it was a massive amount of fun (we started when it was around version Alpha 8 or so). Now, the game version is almost at Alpha 12, and sheesh it's going to be a massive one from the looks of things.

Firstly, there's now a craft-able mini bike in the game, the first of (hopefully) many vehicles in the game. The random generated game worlds are absolutely huge, so having a way to get places quicker is going to be awesome!

Then, there's HUGE improvements in the graphics - the update from version 10 to 11 took a good while, because Unity (the engine the game is written in - we're actually developing in it as well!) released a new major version - version 5 - and the devs upgraded the game to the latest version, which included a bunch of improvements, and it really shows! Trees are much more random, and they are really improving the look and feel of the game drastically!

A whole bunch of new recipes have also been included in the update of course, and a bow and arrow has replaced the crossbow as your first ranged weapon (although this has been in the game since version 11) - to name a few!

And, a bunch of much requested features - improvements in the user interface. Especially when it comes to working with your inventory! The video below showcases a lot of the improvements - and to think, this game is still in Alpha! Can't wait for it to get fully released one day (if that ever happens haha!).

See, pretty cool stuff awaits! Check out the dev blog here to see more of the action as it happens...

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